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CCLabelBMFont and Sprite Batching

@framusrock wrote: Is it possible to batch draw labels and sprites with the lastest Cocos2d-x version? If it is possible, how can it be achieved? I'd imagine that one would have to combine a texture,...

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CCLabelBMFont and Sprite Batching

@framusrock wrote: To the top Read full topic

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CCLabelBMFont and Sprite Batching

@framusrock wrote: Push to the top again. Read full topic

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CCLabelBMFont and Sprite Batching

@nite wrote: I remember BMFont was batched in earlier versions is it not the case anymore? Read full topic

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CCLabelBMFont and Sprite Batching

@framusrock wrote: BMFont is batched with other BMFont, but I'm wondering how I can batch BMFont together with Sprites. How do I create the Sprite Sheet and the fnt files for it to work?How do I load...

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CCLabelBMFont and Sprite Batching

@nite wrote: If everything(fonts and sprites) is in one spritesheet it might work. Read full topic

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CCLabelBMFont and Sprite Batching

@framusrock wrote: Yes, it might work - but my questions was how does it work. Has anybody achieved it? What do I have to do to achieve it? Most important: is it possible? AreTriangles and Quads still...

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CCLabelBMFont and Sprite Batching

@nite wrote: The key for cocos2d-x auto batching is to make sure there is no state change (texture switch, shader change, GL params change) when renderer drawing the elements in the game. So the first...

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CCLabelBMFont and Sprite Batching

@framusrock wrote: Yes, I want to draw everything with one draw call. Especially, I don't want to have to care where in the hierarchy the labels are. If you aren't hyper careful with labels, you get...

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