CCLabelBMFont and Sprite Batching
@framusrock wrote: Is it possible to batch draw labels and sprites with the lastest Cocos2d-x version? If it is possible, how can it be achieved? I'd imagine that one would have to combine a texture,...
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@framusrock wrote: Push to the top again. Read full topic
View ArticleCCLabelBMFont and Sprite Batching
@nite wrote: I remember BMFont was batched in earlier versions is it not the case anymore? Read full topic
View ArticleCCLabelBMFont and Sprite Batching
@framusrock wrote: BMFont is batched with other BMFont, but I'm wondering how I can batch BMFont together with Sprites. How do I create the Sprite Sheet and the fnt files for it to work?How do I load...
View ArticleCCLabelBMFont and Sprite Batching
@nite wrote: If everything(fonts and sprites) is in one spritesheet it might work. Read full topic
View ArticleCCLabelBMFont and Sprite Batching
@framusrock wrote: Yes, it might work - but my questions was how does it work. Has anybody achieved it? What do I have to do to achieve it? Most important: is it possible? AreTriangles and Quads still...
View ArticleCCLabelBMFont and Sprite Batching
@nite wrote: The key for cocos2d-x auto batching is to make sure there is no state change (texture switch, shader change, GL params change) when renderer drawing the elements in the game. So the first...
View ArticleCCLabelBMFont and Sprite Batching
@framusrock wrote: Yes, I want to draw everything with one draw call. Especially, I don't want to have to care where in the hierarchy the labels are. If you aren't hyper careful with labels, you get...
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